Sunday, July 26, 2015

Creative Control of intellectual property and reasons for temporary rest of production


I like the look of the Hololens if it is an adaptable peripheral and can be used as a VR tool for scaled rendering environments for working with CG programs for say models and environments.

I am going to take what creative property's that I have that are free from being used or altered and used by others to make something in relation to an SDK or a Mod or a game from scratch depending on hos it works.


















I haven't really had the time to learn 3-d rendering and programs that are used to create renders and mostly it is because of stability and environment I live with a lot of really bitter elderly people in the city I live in and a lot of them are "Masons" and the way they run the town is to keep themselves free from any type of department of standard or regulation over them in relation to senility and becoming invalids, so when I got to the point of being able to do things on my own and the potential for an independent life was in my near future, I was preyed on in a way that made my life more relative and comparable to the social peers that were from some of their spiritual temples and social orders.

I had a mental breakdown was blacklisted and then rituals of social abuse that were about teaching me  lesson began, until they started to get sloppy and dysfunctional, and the degenerate root of their humanity started to destroy the functions of the state in the city which 






















 






I am almost out of this twenty year delay and I really want to go back to a functional way of life without artificial limitations or forced social peers, there are a lot of things I missed out on an I hope that their collective family of criminal organizations is sated enough to not bother with me as an individual trying to enjoy his life to the natural end, but if not I have experience and practice against them as a collusive element of dissent in modern community's and society.

























No comments:

Post a Comment